Automakers developing stand-alone technologies, such as driver-interface systems, will increasingly need to consider moving to a company-wide virtual model to create a digital twin of an evolving vehicle. It’s part of a trend to embrace real-time visualization from design, through production to sales. BMW, for example, in 2017 introduced virtual reality (VR) with additive manufacturing (3D printing) to support driver-interface research. And a computer gaming machine is the enabling technology.
That’s the view of Doug Wolff, technical manager of Epic Games’ Unreal Engine, a widely available gaming engine…
Development of advanced driver-assistance systems (ADAS) represents a classic example of a potentially far more comprehensive VR application. “Each new system needs a new user interface, and because it is safety critical, it must be thoroughly validated,” Wolff explained.